Files
storkit/.living_spec/README.md
2026-02-06 16:28:40 +00:00

228 lines
10 KiB
Markdown

# The Story-Driven Spec Workflow (SDSW)
**Target Audience:** Large Language Models (LLMs) acting as Senior Engineers.
**Goal:** To maintain long-term project coherence, prevent context window exhaustion, and ensure high-quality, testable code generation in large software projects.
---
## 1. The Philosophy
We treat the codebase as the implementation of a **"Living Specification."**
Instead of ephemeral chat prompts ("Fix this", "Add that"), we work through persistent artifacts.
* **Stories** define the *Change*.
* **Specs** define the *Truth*.
* **Code** defines the *Reality*.
**The Golden Rule:** You are not allowed to write code until the Spec reflects the new reality requested by the Story.
---
## 2. Directory Structure
When initializing a new project under this workflow, create the following structure immediately:
```text
project_root/
.living_spec
|-- README.md # This document
├── stories/ # The "Inbox" of feature requests.
├── specs/ # The "Brain" of the project.
│ ├── README.md # Explains this workflow to future sessions.
│ ├── 00_CONTEXT.md # High-level goals, domain definition, and glossary.
│ ├── tech/ # Implementation details (Stack, Architecture, Constraints).
│ │ └── STACK.md # The "Constitution" (Languages, Libs, Patterns).
│ └── functional/ # Domain logic (Platform-agnostic behavior).
│ ├── 01_CORE.md
│ └── ...
└── src/ # The Code.
```
---
## 3. The Cycle (The "Loop")
When the user asks for a feature, follow this 4-step loop strictly:
### Step 1: The Story (Ingest)
* **User Input:** "I want the robot to dance."
* **Action:** Create a file `stories/XX_robot_dance.md`.
* **Content:**
* **User Story:** "As a user, I want..."
* **Acceptance Criteria:** Bullet points of observable success.
* **Out of scope:** Things that are out of scope so that the LLM doesn't go crazy
* **Git:** Make a local feature branch for the story, named from the story (e.g., `feature/story-33-camera-format-auto-selection`). You must create and switch to the feature branch before making any edits.
### Step 2: The Spec (Digest)
* **Action:** Update the files in `specs/`.
* **Logic:**
* Does `specs/functional/LOCOMOTION.md` exist? If no, create it.
* Add the "Dance" state to the state machine definition in the spec.
* Check `specs/tech/STACK.md`: Do we have an approved animation library? If no, propose adding one to the Stack or reject the feature.
* **Output:** Show the user the diff of the Spec. **Wait for approval.**
### Step 3: The Implementation (Code)
* **Action:** Write the code to match the *Spec* (not just the Story).
* **Constraint:** adhere strictly to `specs/tech/STACK.md` (e.g., if it says "No `unwrap()`", you must not use `unwrap()`).
### Step 4: Verification (Close)
* **Action:** Write a test case that maps directly to the Acceptance Criteria in the Story.
* **Action:** Run compilation and make sure it succeeds without errors. Consult `specs/tech/STACK.md` and run all required linters listed there (treat warnings as errors). Run tests and make sure they all pass before proceeding. Ask questions here if needed.
* **Action:** Do not accept stories yourself. Ask the user if they accept the story. If they agree, move the story file to `stories/archive/`. Tell the user they should commit (this gives them the chance to exclude files via .gitignore if necessary).
* **Action:** When the user accepts:
1. Move the story file to `stories/archive/` (e.g., `mv stories/XX_story_name.md stories/archive/`)
2. Commit both changes to the feature branch
3. Perform the squash merge: `git merge --squash feature/story-name`
4. Commit to master with a comprehensive commit message
5. Delete the feature branch: `git branch -D feature/story-name`
* **Important:** Do NOT mark acceptance criteria as complete before user acceptance. Only mark them complete when the user explicitly accepts the story.
**CRITICAL - NO SUMMARY DOCUMENTS:**
* **NEVER** create a separate summary document (e.g., `STORY_XX_SUMMARY.md`, `IMPLEMENTATION_NOTES.md`, etc.)
* **NEVER** write terminal output to a markdown file for "documentation purposes"
* The `specs/` folder IS the documentation. Keep it updated after each story.
* If you find yourself typing `cat << 'EOF' > SUMMARY.md` or similar, **STOP IMMEDIATELY**.
* The only files that should exist after story completion:
* Updated code in `src/`
* Updated specs in `specs/`
* Archived story in `stories/archive/`
---
## 3.5. Bug Workflow (Simplified Path)
Not everything needs to be a full story. Simple bugs can skip the story process:
### When to Use Bug Workflow
* Defects in existing functionality (not new features)
* State inconsistencies or data corruption
* UI glitches that don't require spec changes
* Performance issues with known fixes
### Bug Process
1. **Document Bug:** Create `bugs/bug-N-short-description.md` with:
* **Symptom:** What the user observes
* **Root Cause:** Technical explanation (if known)
* **Reproduction Steps:** How to trigger the bug
* **Proposed Fix:** Brief technical approach
* **Workaround:** Temporary solution if available
2. **Fix Immediately:** Make minimal code changes to fix the bug
3. **Archive:** Move fixed bugs to `bugs/archive/` when complete
4. **No Spec Update Needed:** Unless the bug reveals a spec deficiency
### Bug vs Story
* **Bug:** Existing functionality is broken → Fix it
* **Story:** New functionality is needed → Spec it, then build it
* **Spike:** Uncertainty/feasibility discovery → Run spike workflow
---
## 3.6. Spike Workflow (Research Path)
Not everything needs a story or bug fix. Spikes are time-boxed investigations to reduce uncertainty.
### When to Use a Spike
* Unclear root cause or feasibility
* Need to compare libraries/encoders/formats
* Need to validate performance constraints
### Spike Process
1. **Document Spike:** Create `spikes/spike-N-short-description.md` with:
* **Question:** What you need to answer
* **Hypothesis:** What you expect to be true
* **Timebox:** Strict limit for the research
* **Investigation Plan:** Steps/tools to use
* **Findings:** Evidence and observations
* **Recommendation:** Next step (Story, Bug, or No Action)
2. **Execute Research:** Stay within the timebox. No production code changes.
3. **Escalate if Needed:** If implementation is required, open a Story or Bug and follow that workflow.
4. **Archive:** Move completed spikes to `spikes/archive/`.
### Spike Output
* Decision and evidence, not production code
* Specs updated only if the spike changes system truth
---
## 4. Context Reset Protocol
When the LLM context window fills up (or the chat gets slow/confused):
1. **Stop Coding.**
2. **Instruction:** Tell the user to open a new chat.
3. **Handoff:** The only context the new LLM needs is in the `specs/` folder.
* *Prompt for New Session:* "I am working on Project X. Read `specs/00_CONTEXT.md` and `specs/tech/STACK.md`. Then look at `stories/` to see what is pending."
---
## 5. Setup Instructions (For the LLM)
If a user hands you this document and says "Apply this process to my project":
1. **Analyze the Request:** Ask for the high-level goal ("What are we building?") and the tech preferences ("Rust or Python?").
2. **Git Check:** Check if the directory is a git repository (`git status`). If not, run `git init`.
3. **Scaffold:** Run commands to create the `specs/` and `stories/` folders.
4. **Draft Context:** Write `specs/00_CONTEXT.md` based on the user's answer.
5. **Draft Stack:** Write `specs/tech/STACK.md` based on best practices for that language.
6. **Wait:** Ask the user for "Story #1".
---
## 6. Code Quality Tools
**MANDATORY:** Before completing Step 4 (Verification) of any story, you MUST run all applicable linters and fix ALL errors and warnings. Zero tolerance for warnings or errors.
### TypeScript/JavaScript: Biome
* **Tool:** [Biome](https://biomejs.dev/) - Fast formatter and linter
* **Check Command:** `npx @biomejs/biome check src/`
* **Fix Command:** `npx @biomejs/biome check --write src/`
* **Unsafe Fixes:** `npx @biomejs/biome check --write --unsafe src/`
* **Configuration:** `biome.json` in project root
* **When to Run:**
* After every code change to TypeScript/React files
* Before committing any frontend changes
* During Step 4 (Verification) - must show 0 errors, 0 warnings
**Biome Rules to Follow:**
* No `any` types (use proper TypeScript types or `unknown`)
* No array index as `key` in React (use stable IDs)
* No assignments in expressions (extract to separate statements)
* All buttons must have explicit `type` prop (`button`, `submit`, or `reset`)
* Mouse events must be accompanied by keyboard events for accessibility
* Use template literals instead of string concatenation
* Import types with `import type { }` syntax
* Organize imports automatically
### Rust: Clippy
* **Tool:** [Clippy](https://github.com/rust-lang/rust-clippy) - Rust linter
* **Check Command:** `cargo clippy --all-targets --all-features`
* **Fix Command:** `cargo clippy --fix --allow-dirty --allow-staged`
* **When to Run:**
* After every code change to Rust files
* Before committing any backend changes
* During Step 4 (Verification) - must show 0 errors, 0 warnings
**Clippy Rules to Follow:**
* No unused variables (prefix with `_` if intentionally unused)
* No dead code (remove or mark with `#[allow(dead_code)]` if used conditionally)
* Use `?` operator instead of explicit error handling where possible
* Prefer `if let` over `match` for single-pattern matches
* Use meaningful variable names
* Follow Rust idioms and best practices
### Build Verification Checklist
Before asking for user acceptance in Step 4:
- [ ] Run `cargo clippy` (Rust) - 0 errors, 0 warnings
- [ ] Run `cargo check` (Rust) - successful compilation
- [ ] Run `cargo test` (Rust) - all tests pass
- [ ] Run `npx @biomejs/biome check src/` (TypeScript) - 0 errors, 0 warnings
- [ ] Run `npm run build` (TypeScript) - successful build
- [ ] Manually test the feature works as expected
- [ ] All acceptance criteria verified
**Failure to meet these criteria means the story is NOT ready for acceptance.**