start_agent unconditionally called move_story_to_current at the top of its body, before the agent-stage check. When called for mergemaster (or qa) on a story in 4_merge/ AND a stale 1_backlog/ shadow of the story existed (post-491/492 split-brain artifact), the move would find the shadow and yank it to 2_current/, find_active_story_stage would then report 2_current/, the stage check would expect a Coder agent, and mergemaster would be rejected — leaving the story in 2_current/ to be re-promoted by the next auto-assign tick. Infinite loop. Gate the move so it only fires for Coder-stage agents. QA and Mergemaster now attach to the story at its existing stage. Adds a regression test that reproduces the split-brain scenario by seeding both 4_merge/ and 1_backlog/ copies of the same story and asserting (1) the stage check does not reject mergemaster, and (2) the 4_merge/ copy is preserved (i.e. not demoted to 2_current/). Observed live on 2026-04-09 while story 478 was looping. Filed as bug 502. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Huskies
A story-driven development server that manages work items, spawns coding agents, and runs them through a pipeline from backlog to done. Ships as a single Rust binary with an embedded React frontend.
Getting started with Claude Code
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Download the huskies binary (or build from source — see below).
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From your project directory, scaffold and start the server:
huskies init --port 3000
This creates a .huskies/ directory with the pipeline structure, project.toml, and .mcp.json. The .mcp.json file lets Claude Code discover huskies' MCP tools automatically.
Huskies also ships an embedded React frontend. Once the server is running, open http://localhost:3000 to see the pipeline board, agent status, and chat interface.
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Open a Claude Code session in the same project directory, or visit http://localhost:3000/.
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Tell Claude: "help me set up this project with huskies." Claude will walk you through the setup wizard — generating project context, tech stack docs, and test/release scripts. Review each step and confirm or ask to retry.
Once setup is complete, Claude can create stories, start agents, check status, and manage the full pipeline via MCP tools — no commands to memorize.
Chat transports
Huskies can be controlled via bot commands in Matrix, WhatsApp, and Slack. Configure a transport in .huskies/bot.toml — see the example files:
.huskies/bot.toml.matrix.example.huskies/bot.toml.whatsapp-meta.example.huskies/bot.toml.whatsapp-twilio.example.huskies/bot.toml.slack.example
Prerequisites for building
- Rust (2024 edition)
- Node.js and npm
- Docker (for Linux cross-compilation and container deployment)
cross(cargo install cross) optional, for Linux static builds. Only needed if you are building for a different architecture, e.g. if you want to build a Linux binary from a Mac.
You only need these installed if you want to build Huskies yourself. Alternately, you can just download and run the huskies binary for your system from https://code.crashlabs.io/crashlabs/huskies/releases
Building for production
cargo build --release
The release binary embeds the frontend via rust-embed. Output: target/release/huskies.
For a static Linux binary (musl, zero dynamic deps):
cross build --release --target x86_64-unknown-linux-musl
Docker:
script/docker_rebuild
# or
script/docker_restart
Running in development
# Run tests
script/test
# Run the server
cargo run -- --port 3000
# In another terminal, run the frontend dev server
cd frontend && npm install && npm run dev
Configuration lives in .huskies/project.toml. See .huskies/bot.toml.*.example for transport setup.
Releasing
Requires a Gitea API token in .env (GITEA_TOKEN=your_token).
script/release 0.7.1
This bumps version in Cargo.toml and package.json, builds macOS arm64 and Linux amd64 binaries, tags the repo, and publishes a Gitea release with changelog and binaries attached.
License
GPL-3.0. See LICENSE.