# The Story-Driven Spec Workflow (SDSW) **Target Audience:** Large Language Models (LLMs) acting as Senior Engineers. **Goal:** To maintain long-term project coherence, prevent context window exhaustion, and ensure high-quality, testable code generation in large software projects. --- ## 1. The Philosophy We treat the codebase as the implementation of a **"Living Specification."** Instead of ephemeral chat prompts ("Fix this", "Add that"), we work through persistent artifacts. * **Stories** define the *Change*. * **Specs** define the *Truth*. * **Code** defines the *Reality*. **The Golden Rule:** You are not allowed to write code until the Spec reflects the new reality requested by the Story. --- ## 2. Directory Structure When initializing a new project under this workflow, create the following structure immediately: ```text project_root/ .living_spec |-- README.md # This document ├── stories/ # The "Inbox" of feature requests. ├── specs/ # The "Brain" of the project. │ ├── README.md # Explains this workflow to future sessions. │ ├── 00_CONTEXT.md # High-level goals, domain definition, and glossary. │ ├── tech/ # Implementation details (Stack, Architecture, Constraints). │ │ └── STACK.md # The "Constitution" (Languages, Libs, Patterns). │ └── functional/ # Domain logic (Platform-agnostic behavior). │ ├── 01_CORE.md │ └── ... └── src/ # The Code. ``` --- ## 3. The Cycle (The "Loop") When the user asks for a feature, follow this 4-step loop strictly: ### Step 1: The Story (Ingest) * **User Input:** "I want the robot to dance." * **Action:** Create a file `stories/XX_robot_dance.md`. * **Content:** * **User Story:** "As a user, I want..." * **Acceptance Criteria:** Bullet points of observable success. * **Out of scope:** Things that are out of scope so that the LLM doesn't go crazy * **Git:** The Assistant initiates a new local feature branch (e.g., `feature/story-name`) immediately. ### Step 2: The Spec (Digest) * **Action:** Update the files in `specs/`. * **Logic:** * Does `specs/functional/LOCOMOTION.md` exist? If no, create it. * Add the "Dance" state to the state machine definition in the spec. * Check `specs/tech/STACK.md`: Do we have an approved animation library? If no, propose adding one to the Stack or reject the feature. * **Output:** Show the user the diff of the Spec. **Wait for approval.** ### Step 3: The Implementation (Code) * **Action:** Write the code to match the *Spec* (not just the Story). * **Constraint:** adhere strictly to `specs/tech/STACK.md` (e.g., if it says "No `unwrap()`", you must not use `unwrap()`). ### Step 4: Verification (Close) * **Action:** Write a test case that maps directly to the Acceptance Criteria in the Story. * **Action:** Run compilation and make sure it succeeds without errors. Fix warnings if possible. Run tests and make sure they all pass before proceeding. Ask questions here if needed. * **Action:** Ask the user to accept the story. **Wait for user acceptance.** * **Action:** When the user accepts: 1. Mark the acceptance criteria as complete (change `[ ]` to `[x]`) 2. Move the story file to `stories/archive/` (e.g., `mv stories/XX_story_name.md stories/archive/`) 3. Commit both changes to the feature branch 4. Perform the squash merge: `git merge --squash feature/story-name` 5. Commit to master with a comprehensive commit message 6. Delete the feature branch: `git branch -D feature/story-name` * **Important:** Do NOT mark acceptance criteria as complete before user acceptance. Only mark them complete when the user explicitly accepts the story. --- ## 4. Context Reset Protocol When the LLM context window fills up (or the chat gets slow/confused): 1. **Stop Coding.** 2. **Instruction:** Tell the user to open a new chat. 3. **Handoff:** The only context the new LLM needs is in the `specs/` folder. * *Prompt for New Session:* "I am working on Project X. Read `specs/00_CONTEXT.md` and `specs/tech/STACK.md`. Then look at `stories/` to see what is pending." --- ## 5. Setup Instructions (For the LLM) If a user hands you this document and says "Apply this process to my project": 1. **Analyze the Request:** Ask for the high-level goal ("What are we building?") and the tech preferences ("Rust or Python?"). 2. **Git Check:** Check if the directory is a git repository (`git status`). If not, run `git init`. 3. **Scaffold:** Run commands to create the `specs/` and `stories/` folders. 4. **Draft Context:** Write `specs/00_CONTEXT.md` based on the user's answer. 5. **Draft Stack:** Write `specs/tech/STACK.md` based on best practices for that language. 6. **Wait:** Ask the user for "Story #1". --- ## 6. Code Quality Tools **MANDATORY:** Before completing Step 4 (Verification) of any story, you MUST run all applicable linters and fix ALL errors and warnings. Zero tolerance for warnings or errors. ### TypeScript/JavaScript: Biome * **Tool:** [Biome](https://biomejs.dev/) - Fast formatter and linter * **Check Command:** `npx @biomejs/biome check src/` * **Fix Command:** `npx @biomejs/biome check --write src/` * **Unsafe Fixes:** `npx @biomejs/biome check --write --unsafe src/` * **Configuration:** `biome.json` in project root * **When to Run:** * After every code change to TypeScript/React files * Before committing any frontend changes * During Step 4 (Verification) - must show 0 errors, 0 warnings **Biome Rules to Follow:** * No `any` types (use proper TypeScript types or `unknown`) * No array index as `key` in React (use stable IDs) * No assignments in expressions (extract to separate statements) * All buttons must have explicit `type` prop (`button`, `submit`, or `reset`) * Mouse events must be accompanied by keyboard events for accessibility * Use template literals instead of string concatenation * Import types with `import type { }` syntax * Organize imports automatically ### Rust: Clippy * **Tool:** [Clippy](https://github.com/rust-lang/rust-clippy) - Rust linter * **Check Command:** `cargo clippy --all-targets --all-features` * **Fix Command:** `cargo clippy --fix --allow-dirty --allow-staged` * **When to Run:** * After every code change to Rust files * Before committing any backend changes * During Step 4 (Verification) - must show 0 errors, 0 warnings **Clippy Rules to Follow:** * No unused variables (prefix with `_` if intentionally unused) * No dead code (remove or mark with `#[allow(dead_code)]` if used conditionally) * Use `?` operator instead of explicit error handling where possible * Prefer `if let` over `match` for single-pattern matches * Use meaningful variable names * Follow Rust idioms and best practices ### Build Verification Checklist Before asking for user acceptance in Step 4: - [ ] Run `cargo clippy` (Rust) - 0 errors, 0 warnings - [ ] Run `cargo check` (Rust) - successful compilation - [ ] Run `cargo test` (Rust) - all tests pass - [ ] Run `npx @biomejs/biome check src/` (TypeScript) - 0 errors, 0 warnings - [ ] Run `npm run build` (TypeScript) - successful build - [ ] Manually test the feature works as expected - [ ] All acceptance criteria verified **Failure to meet these criteria means the story is NOT ready for acceptance.**