Remove the "agents-at-work" list section from AgentPanel. The roster
badges with flying lozenge animations already convey which agents are
active, making the redundant list unnecessary.
- Remove StatusBadge, DiffCommand, EditorCommand components
- Remove expandedKey, logEndRefs, fade-timer state and effects
- Remove handleStop (no more Stop buttons)
- Keep agents state + SSE subscriptions (roster badges still need it)
- Delete diff-command and fade-out tests (feature removed)
- Add test asserting no agent-entry divs are rendered
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Implements Story 74: agent lozenges now animate as fixed-position overlays
that fly from the roster badge in AgentPanel to the story slot in StagePanel
(and back when the agent is removed), satisfying all acceptance criteria.
Key changes:
- LozengeFlyContext.tsx (new): coordinates FLIP animations via React context.
LozengeFlyProvider tracks pipeline changes, hides slot lozenges during
fly-in (useLayoutEffect before paint), then creates a portal-rendered
fixed-position clone that transitions from roster → slot (or reverse).
z-index 9999 ensures the clone travels above all other UI elements.
- AgentPanel.tsx: RosterBadge registers its DOM element with the context
so fly animations know the correct start/end coordinates.
- StagePanel.tsx: AgentLozenge registers its DOMRect on every render via
useLayoutEffect (for fly-out) and reads pendingFlyIns to stay hidden
while a fly-in clone is in flight. Added align-self: flex-start so the
lozenge maintains its intrinsic width and never stretches in the panel.
- Chat.tsx: right-column panels wrapped in LozengeFlyProvider.
- LozengeFlyContext.test.tsx (new): 10 tests covering fixed width,
fly-in/fly-out clone creation, portal placement, opacity lifecycle,
and idle vs active visual distinction.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add notify-based filesystem watcher for .story_kit/work/ that
auto-commits changes with deterministic messages and broadcasts
events over WebSocket. Push full pipeline state (Upcoming, Current,
QA, To Merge) to frontend on connect and after every watcher event.
Strip dead UI: remove ReviewPanel, GatePanel, TodoPanel,
UpcomingPanel and all associated REST polling. Replace with 4
generic StagePanel components driven by WebSocket. Simplify
AgentPanel to roster-only.
Delete all 11 workflow HTTP endpoints and 16 request/response types
from the server. Clean dead code from workflow module. MCP tools
call Rust functions directly and need none of the HTTP layer.
Net: ~4,100 lines deleted, ~400 added.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server detects .story_kit/ in cwd or parent directories at startup and
automatically opens the project. MCP tools work immediately without
manual project-open step. Falls back to cwd when no .story_kit/ found.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Bug 2: Expand triangle now works when no agents are started - shows
"No agents started" message. AgentPanel moved to top of panels.
Bug 3: Run `git worktree prune` before `git worktree add` to clean
stale references from externally-deleted worktree directories.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add base_branch detection to WorktreeInfo (from project root HEAD)
- Expose base_branch in AgentInfo API response
- Add {{base_branch}} template variable to agent config rendering
- Show git difftool command with copy-to-clipboard in AgentPanel UI
- Add diff command instruction to coder agent prompts
- Add AgentPanel tests for diff command rendering and clipboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace single [agent] config with multi-agent [[agent]] roster system.
Each agent has name, role, model, allowed_tools, max_turns, max_budget_usd,
and system_prompt fields that map to Claude CLI flags at spawn time.
- AgentConfig expanded with structured fields, validated at startup (panics
on duplicate names, empty names, non-positive budgets/turns)
- Backwards-compatible: legacy [agent] format auto-wraps with deprecation warning
- AgentPool uses composite "story_id:agent_name" keys for concurrent agents
- agent_name added to AgentEvent variants, AgentInfo, start/stop/subscribe APIs
- GET /agents/config returns roster, POST /agents/config/reload hot-reloads
- POST /agents/start accepts optional agent_name, /agents/stop requires it
- SSE route updated to /agents/:story_id/:agent_name/stream
- Frontend: roster badges, agent selector dropdown, composite-key state
- Project root initialized to cwd at startup so config endpoints work immediately
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add git worktree isolation for concurrent story agents. Each agent now
runs in its own worktree with setup/teardown commands driven by
.story_kit/project.toml config. Agents stream output via SSE and support
start/stop lifecycle with Pending/Running/Completed/Failed statuses.
Backend: config.rs (TOML parsing), worktree.rs (git worktree lifecycle),
refactored agents.rs (broadcast streaming), agents_sse.rs (SSE endpoint).
Frontend: AgentPanel.tsx with Run/Stop buttons and streaming output log.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>