From 959090106b25e85ea53293fbdee3dbf05b386220 Mon Sep 17 00:00:00 2001 From: Dave Date: Mon, 23 Feb 2026 14:02:43 +0000 Subject: [PATCH] story-kit: create 74_story_agent_lozenges_float_across_ui_during_assignment --- ...enges_float_across_ui_during_assignment.md | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 .story_kit/work/1_upcoming/74_story_agent_lozenges_float_across_ui_during_assignment.md diff --git a/.story_kit/work/1_upcoming/74_story_agent_lozenges_float_across_ui_during_assignment.md b/.story_kit/work/1_upcoming/74_story_agent_lozenges_float_across_ui_during_assignment.md new file mode 100644 index 0000000..d9156af --- /dev/null +++ b/.story_kit/work/1_upcoming/74_story_agent_lozenges_float_across_ui_during_assignment.md @@ -0,0 +1,23 @@ +--- +name: Agent lozenges float across UI during assignment +test_plan: pending +--- + +# Story 74: Agent lozenges float across UI during assignment + +## User Story + +As a ..., I want ..., so that ... + +## Acceptance Criteria + +- [ ] Agent lozenges animate as floating overlays (absolute/fixed positioned) that fly across the screen from the agents panel to the target work item panel +- [ ] The floating animation travels over top of all other UI elements, not within the layout flow +- [ ] Agent lozenges maintain a fixed intrinsic width at all times - they do not stretch or expand to fill the width of the panel they dock into +- [ ] When an agent completes or is reassigned, the lozenge floats back to the agents panel (or to the next work item) using the same overlay animation +- [ ] The animation uses FLIP-style transitions (or equivalent) to smoothly interpolate between start and end positions +- [ ] Idle and active lozenge states remain visually distinct (pulse/shimmer for active) as implemented in story 59 + +## Out of Scope + +- TBD