diff --git a/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md b/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md index 03dd81a..9e9e22c 100644 --- a/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md +++ b/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md @@ -9,9 +9,11 @@ test_plan: pending As a user, I want a consistent and meaningful colour scheme for agent lozenges, so I can quickly distinguish between idle, pending, and running agents across both the Agents roster panel and the stage panel. +At present, idel agent "lozenges" in the Agents panel say things like e.g. "supervisor opus available" and have a fully green transparency on them. Lozenges on + ## Acceptance Criteria -- [ ] Idle agents in the Agents roster panel are grey with a green dot on the left (ready but not working) +- [ ] Idle agents in the Agents roster panel are changed to be coloured grey with a green dot on the left (ready but not working) - [ ] Pending agents in stage panel slots remain amber #e3b341 - [ ] Running agents in stage panel slots use green #3fb950 for the whole lozenge (matching the current idle roster style) - [ ] Active agents in the roster panel (if still shown) use green #3fb950 for the whole lozenge