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-# Code Quality Checklist
-
-This document provides a quick reference for code quality checks that MUST be performed before completing any story.
-
-## Pre-Completion Checklist
-
-Before asking for user acceptance in Step 4 (Verification), ALL of the following must pass:
-
-### Rust Backend
-
-```bash
-# 1. Run Clippy (linter)
-cd src-tauri
-cargo clippy --all-targets --all-features
-# Expected: 0 errors, 0 warnings
-
-# 2. Run cargo check (compilation)
-cargo check
-# Expected: successful compilation
-
-# 3. Run tests
-cargo test
-# Expected: all tests pass
-```
-
-**Result Required:** ✅ 0 errors, 0 warnings, all tests pass
-
-### TypeScript Frontend
-
-```bash
-# 1. Run TypeScript compiler check (type errors)
-npx tsc --noEmit
-# Expected: 0 errors
-
-# 2. Run Biome check (linter + formatter)
-npx @biomejs/biome check src/
-# Expected: 0 errors, 0 warnings
-
-# 3. Apply fixes if needed
-npx @biomejs/biome check --write src/
-npx @biomejs/biome check --write --unsafe src/ # for unsafe fixes
-
-# 4. Build
-npm run build
-# Expected: successful build
-```
-
-**Result Required:** ✅ 0 errors, 0 warnings, successful build
-
-## Common Biome Issues and Fixes
-
-### 1. `noExplicitAny` - No `any` types
-
-**Bad:**
-```typescript
-const handler = (data: any) => { ... }
-```
-
-**Good:**
-```typescript
-const handler = (data: { className?: string; children?: React.ReactNode; [key: string]: unknown }) => { ... }
-```
-
-### 2. `noArrayIndexKey` - Don't use array index as key
-
-**Bad:**
-```typescript
-{items.map((item, idx) =>
...
)}
-```
-
-**Good:**
-```typescript
-{items.map((item, idx) => ...
)}
-```
-
-### 3. `useButtonType` - Always specify button type
-
-**Bad:**
-```typescript
-
-```
-
-**Good:**
-```typescript
-
-```
-
-### 4. `noAssignInExpressions` - No assignments in expressions
-
-**Bad:**
-```typescript
-onMouseOver={(e) => (e.currentTarget.style.background = "#333")}
-```
-
-**Good:**
-```typescript
-onMouseOver={(e) => {
- e.currentTarget.style.background = "#333";
-}}
-```
-
-### 5. `useKeyWithMouseEvents` - Add keyboard alternatives
-
-**Bad:**
-```typescript
-
-```
-
-**Good:**
-```typescript
-
-```
-
-### 6. `useImportType` - Import types with `import type`
-
-**Bad:**
-```typescript
-import { Message, Config } from "./types";
-```
-
-**Good:**
-```typescript
-import type { Message, Config } from "./types";
-```
-
-## Common Clippy Issues and Fixes
-
-### 1. Unused variables
-
-**Bad:**
-```rust
-} catch (e) {
-```
-
-**Good:**
-```rust
-} catch (_e) { // prefix with underscore
-```
-
-### 2. Dead code warnings
-
-**Option 1:** Remove the code if truly unused
-
-**Option 2:** Mark as allowed if used conditionally
-```rust
-#[allow(dead_code)]
-struct UnusedStruct {
- field: String,
-}
-```
-
-### 3. Explicit return
-
-**Bad:**
-```rust
-fn get_value() -> i32 {
- return 42;
-}
-```
-
-**Good:**
-```rust
-fn get_value() -> i32 {
- 42
-}
-```
-
-## Quick Verification Script
-
-Save this as `check.sh` and run before every story completion:
-
-```bash
-#!/bin/bash
-set -e
-
-echo "=== Checking Rust Backend ==="
-cd src-tauri
-cargo clippy --all-targets --all-features
-cargo check
-cargo test
-cd ..
-
-echo ""
-echo "=== Checking TypeScript Frontend ==="
-npx tsc --noEmit
-npx @biomejs/biome check src/
-npm run build
-
-echo ""
-echo "✅ ALL CHECKS PASSED!"
-```
-
-## Zero Tolerance Policy
-
-- **No exceptions:** All errors and warnings MUST be fixed
-- **No workarounds:** Don't disable rules unless absolutely necessary
-- **No "will fix later":** Fix immediately before story completion
-- **User must see clean output:** When running checks, show clean results to user
-
-## When Rules Conflict with Requirements
-
-If a linting rule conflicts with a legitimate requirement:
-
-1. Document why the rule must be bypassed
-2. Use the minimal scope for the exception (line/function, not file)
-3. Add a comment explaining the exception
-4. Get user approval
-
-Example:
-```typescript
-// Biome requires proper types, but react-markdown types are incompatible
-// Using unknown for compatibility
-const code = ({ className, children }: { className?: string; children?: React.ReactNode; [key: string]: unknown }) => {
- ...
-}
-```
-
-## Integration with SDTW
-
-This checklist is part of **Step 4: Verification** in the Story-Driven Test Workflow.
-
-**You cannot proceed to story acceptance without passing all checks.**
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