From 2712f9300a6770e1dad5820710be91c6df3cd44f Mon Sep 17 00:00:00 2001 From: Dave Date: Mon, 23 Feb 2026 16:45:23 +0000 Subject: [PATCH] story-kit: create 87_story_update_agent_lozenge_colour_scheme_across_panels --- ...ent_lozenge_colour_scheme_across_panels.md | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 .story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md diff --git a/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md b/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md new file mode 100644 index 0000000..03dd81a --- /dev/null +++ b/.story_kit/work/1_upcoming/87_story_update_agent_lozenge_colour_scheme_across_panels.md @@ -0,0 +1,23 @@ +--- +name: "Update agent lozenge colour scheme across panels" +test_plan: pending +--- + +# Story 87: Update agent lozenge colour scheme across panels + +## User Story + +As a user, I want a consistent and meaningful colour scheme for agent lozenges, so I can quickly distinguish between idle, pending, and running agents across both the Agents roster panel and the stage panel. + +## Acceptance Criteria + +- [ ] Idle agents in the Agents roster panel are grey with a green dot on the left (ready but not working) +- [ ] Pending agents in stage panel slots remain amber #e3b341 +- [ ] Running agents in stage panel slots use green #3fb950 for the whole lozenge (matching the current idle roster style) +- [ ] Active agents in the roster panel (if still shown) use green #3fb950 for the whole lozenge +- [ ] The semi-transparent pattern is maintained (color+18 bg, color+44 border, full color text) +- [ ] Roster badges keep borderRadius 6px, slot lozenges keep 999px pills + +## Out of Scope + +- TBD