246f44d8f3
keepalive_connection_survives_with_pong_responses set ping_ms=100, timeout_ms=250, so the server's pong-deadline fired ~560ms after the first ping — only ~60ms past the end of the test's 500ms await window. Under CI scheduler jitter that 60ms slack was insufficient and the server timer fired inside the test window, closing the connection mid-await and producing a flake. Bump timeout_ms to 2000ms so the pong-deadline cannot fire within the test window under any realistic jitter. ping_ms stays at 100ms so the test still exercises multiple ping/pong rounds in the same wall-clock budget. Test still passes locally; was hitting 964's merge gate as a flake.