huskies: merge 1198 bug Failed agents are never reaped — a dead pool entry blocks respawn indefinitely

This commit is contained in:
Huskies Agent
2026-07-17 18:31:36 +00:00
parent 2335fc0bbb
commit db27d0dbf3
4 changed files with 353 additions and 1 deletions
@@ -4,6 +4,7 @@ use std::path::Path;
mod limits_tests;
mod orphan_tests;
mod reap_tests;
/// Write a fake session log file with `n` tool-using assistant turn entries.
///
@@ -0,0 +1,238 @@
//! Regression tests for the reap pass (bug 1198): a Failed pool entry with
//! no live process must be respawned by the next watchdog pass, with its
//! story's retry count bumped, and must stop appearing in list_agents.
use super::super::super::super::{AgentPool, composite_key};
use super::{write_fake_session_log, write_project_config};
use crate::agents::AgentStatus;
/// AC1 + AC4: a Failed entry with no live process (simulating e.g. the
/// inactivity watchdog kill landing in spawn.rs's generic Err arm) is
/// respawned by the very next `run_watchdog_pass` — no manual
/// stop_agent/start_agent needed.
#[tokio::test]
async fn reap_respawns_stale_failed_agent() {
crate::db::ensure_content_store();
crate::crdt_state::init_for_test();
let tmp = tempfile::tempdir().unwrap();
let root = tmp.path();
write_project_config(
root,
r#"
[[agent]]
name = "coder-1"
runtime = "claude-code"
"#,
);
let story_id = "1198_story_stuck";
crate::db::write_content(
crate::db::ContentKey::Story(story_id),
"---\nname: Stuck Story\n---\n",
);
crate::crdt_state::write_item_str(story_id, "2_current", Some("Stuck Story"), None, None, None);
// Inject a Failed entry with no task_handle — exactly what spawn.rs's
// generic Err arm leaves behind after e.g. an inactivity-watchdog kill.
let pool = AgentPool::new_test(3001);
pool.inject_test_agent(story_id, "coder-1", AgentStatus::Failed);
let found = pool.run_watchdog_pass(Some(root)).await;
assert!(found >= 1, "reap should count the stale Failed entry");
// A fresh entry must exist for the same story — the agent respawned.
let agents = pool.agents.try_lock().unwrap();
let key = composite_key(story_id, "coder-1");
let agent = agents.get(&key).expect("agent must have been respawned");
assert_ne!(
agent.status,
AgentStatus::Failed,
"respawned entry must not still be Failed"
);
}
/// AC2: reaping a stale Failed entry bumps the story's retry count via the
/// existing should_block_story path.
#[tokio::test]
async fn reap_increments_retry_count() {
crate::db::ensure_content_store();
crate::crdt_state::init_for_test();
let tmp = tempfile::tempdir().unwrap();
let root = tmp.path();
write_project_config(
root,
r#"
max_retries = 5
[[agent]]
name = "coder-1"
runtime = "claude-code"
"#,
);
let story_id = "1198_story_retry";
crate::db::write_content(
crate::db::ContentKey::Story(story_id),
"---\nname: Retry Story\n---\n",
);
crate::crdt_state::write_item_str(story_id, "2_current", Some("Retry Story"), None, None, None);
let pool = AgentPool::new_test(3001);
pool.inject_test_agent(story_id, "coder-1", AgentStatus::Failed);
pool.run_watchdog_pass(Some(root)).await;
let item = crate::crdt_state::read_item(story_id).expect("story must be in CRDT");
assert_eq!(
item.retry_count(),
1,
"reaping a stale Failed entry must bump retry_count exactly once"
);
}
/// AC2: exhausting max_retries via a reap blocks the story via the existing
/// should_block_story path (same mechanism as the limits watchdog).
#[tokio::test]
async fn reap_blocks_story_after_max_retries() {
crate::db::ensure_content_store();
crate::crdt_state::init_for_test();
let tmp = tempfile::tempdir().unwrap();
let root = tmp.path();
write_project_config(
root,
r#"
max_retries = 1
[[agent]]
name = "coder-1"
runtime = "claude-code"
"#,
);
let story_id = "1198_story_block";
crate::db::write_content(
crate::db::ContentKey::Story(story_id),
"---\nname: Block Story\n---\n",
);
crate::crdt_state::write_item_str(story_id, "2_current", Some("Block Story"), None, None, None);
let pool = AgentPool::new_test(3001);
pool.inject_test_agent(story_id, "coder-1", AgentStatus::Failed);
pool.run_watchdog_pass(Some(root)).await;
let item = crate::crdt_state::read_item(story_id).expect("story must be in CRDT");
assert_eq!(
item.stage().dir_name(),
"blocked",
"story must be blocked after exhausting max_retries=1 via reap"
);
}
/// AC3: list_agents never shows a Failed entry after the next watchdog pass
/// reaps it — regardless of whether the story blocks or respawns.
#[tokio::test]
async fn reap_removes_failed_entry_from_list_agents() {
crate::db::ensure_content_store();
crate::crdt_state::init_for_test();
let tmp = tempfile::tempdir().unwrap();
let root = tmp.path();
write_project_config(
root,
r#"
max_retries = 1
[[agent]]
name = "coder-1"
runtime = "claude-code"
"#,
);
let story_id = "1198_story_listing";
crate::db::write_content(
crate::db::ContentKey::Story(story_id),
"---\nname: Listing Story\n---\n",
);
crate::crdt_state::write_item_str(
story_id,
"2_current",
Some("Listing Story"),
None,
None,
None,
);
let pool = AgentPool::new_test(3001);
pool.inject_test_agent(story_id, "coder-1", AgentStatus::Failed);
pool.run_watchdog_pass(Some(root)).await;
let listed = pool.list_agents().await.unwrap();
assert!(
!listed
.iter()
.any(|a| a.story_id == story_id && a.status == AgentStatus::Failed),
"list_agents must not show a Failed entry for '{story_id}' after the next watchdog pass"
);
}
/// The limits-termination path (turn/budget overrun) must not have its
/// retry_count double-bumped by the reap pass running in the same
/// `run_watchdog_pass` call.
#[tokio::test]
async fn reap_does_not_double_bump_limits_terminated_agent() {
crate::db::ensure_content_store();
crate::crdt_state::init_for_test();
let tmp = tempfile::tempdir().unwrap();
let root = tmp.path();
write_project_config(
root,
r#"
max_retries = 5
[[agent]]
name = "coder-1"
runtime = "claude-code"
max_turns = 10
"#,
);
let story_id = "1198_story_no_double_bump";
crate::db::write_content(
crate::db::ContentKey::Story(story_id),
"---\nname: No Double Bump\n---\n",
);
crate::crdt_state::write_item_str(
story_id,
"2_current",
Some("No Double Bump"),
None,
None,
None,
);
write_fake_session_log(root, story_id, "coder-1", "sess-overrun", 12);
let pool = AgentPool::new_test(3001);
pool.inject_test_agent_with_session(story_id, "coder-1", AgentStatus::Running, "sess-overrun");
pool.run_watchdog_pass(Some(root)).await;
let item = crate::crdt_state::read_item(story_id).expect("story must be in CRDT");
assert_eq!(
item.retry_count(),
1,
"a single limit-termination pass must bump retry_count by exactly 1, \
not twice (once from the limits branch, once from reap)"
);
}