huskies: merge 634_story_deterministic_claim_priority_via_hash_based_tie_break
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@@ -29,6 +29,60 @@ use crate::slog;
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/// within this window, other nodes may reclaim the story.
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const CLAIM_TIMEOUT_SECS: f64 = 600.0; // 10 minutes
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// ── Hash-based tie-break ──────────────────────────────────────────────────
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/// Compute the claim-priority hash for a `(node_id, story_id)` pair.
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///
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/// Uses SHA-256(`node_id` bytes ++ `story_id` bytes), truncated to the first
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/// 8 bytes interpreted as a big-endian `u64`. This function is:
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///
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/// * **Deterministic** — same inputs always produce the same output.
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/// * **Stable across restarts** — depends only on the node's persistent id
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/// and the story id, not on wall-clock time or random state.
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/// * **Cross-implementation portable** — SHA-256 is a standard primitive; any
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/// conforming implementation will produce identical values.
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fn claim_hash(node_id: &str, story_id: &str) -> u64 {
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use sha2::{Digest, Sha256};
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let mut hasher = Sha256::new();
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hasher.update(node_id.as_bytes());
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hasher.update(story_id.as_bytes());
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let digest = hasher.finalize();
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u64::from_be_bytes(digest[..8].try_into().expect("sha256 is 32 bytes"))
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}
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/// Decide whether this node should be the one to claim `story_id`.
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///
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/// Returns `true` iff `claim_hash(self_node_id, story_id)` is **strictly
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/// lower** than the hash of every alive peer. When there are no alive peers
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/// (single-node cluster) the result is always `true`.
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///
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/// # Trade-off note
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/// Because the winning node is determined purely by the hash of its id and the
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/// story id, the distribution is uniform per story but a given node may
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/// consistently "win" or "lose" across a set of stories depending on how its
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/// id happens to hash. For 2–5 node clusters this imbalance is negligible in
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/// practice: any node is the lowest-hash winner with probability ≈ 1/N for a
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/// random story id, so the long-run distribution is approximately fair. For
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/// clusters with many nodes (e.g. >10) the expected variance is larger and
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/// operators may want a different work-distribution strategy.
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pub fn should_self_claim(
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self_node_id: &str,
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story_id: &str,
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alive_peer_node_ids: &[String],
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) -> bool {
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let my_hash = claim_hash(self_node_id, story_id);
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for peer_id in alive_peer_node_ids {
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// Skip self if it appears in the peer list.
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if peer_id == self_node_id {
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continue;
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}
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if claim_hash(peer_id, story_id) <= my_hash {
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return false;
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}
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}
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true
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}
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/// Interval between heartbeat writes and work scans.
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pub const SCAN_INTERVAL_SECS: u64 = 15;
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@@ -236,6 +290,29 @@ async fn scan_and_claim(
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}
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}
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// Pre-spawn hash-based tie-break: only the node whose
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// SHA-256(node_id || story_id) is strictly lowest among all alive
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// candidates should write the CRDT claim. This eliminates the
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// thundering-herd of simultaneous LWW conflicts while keeping the
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// existing LWW + reclaim-stale logic as a safety net for clock skew
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// and partial alive-list views.
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let alive_peers: Vec<String> = crdt_state::read_all_node_presence()
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.unwrap_or_default()
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.into_iter()
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.filter(|n| {
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let now = chrono::Utc::now().timestamp() as f64;
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n.alive && (now - n.last_seen) < CLAIM_TIMEOUT_SECS
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})
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.map(|n| n.node_id)
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.collect();
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if !should_self_claim(&our_node, &item.story_id, &alive_peers) {
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slog!(
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"[agent-mode] Hash tie-break: deferring claim on '{}' to lower-hash peer",
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item.story_id
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);
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continue;
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}
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// Try to claim this story.
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slog!(
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"[agent-mode] Claiming story '{}' for this node",
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@@ -492,4 +569,133 @@ mod tests {
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fn claim_timeout_is_ten_minutes() {
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assert_eq!(CLAIM_TIMEOUT_SECS, 600.0);
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}
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// ── should_self_claim unit tests ──────────────────────────────────────
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/// AC1 + AC6: single-node cluster always claims (no peers → trivially lowest).
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#[test]
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fn should_self_claim_single_node_always_claims() {
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assert!(should_self_claim("node-a", "story-1", &[]));
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assert!(should_self_claim("node-a", "story-2", &[]));
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assert!(should_self_claim("any-node", "any-story", &[]));
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}
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/// AC1: self wins when its hash is strictly lower than a peer's hash.
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/// We compute the actual hashes to construct a deterministic test.
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#[test]
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fn should_self_claim_lower_hash_wins() {
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let self_id = "node-alpha";
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let peer_id = "node-beta";
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let story_id = "99_story_test";
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let self_hash = claim_hash(self_id, story_id);
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let peer_hash = claim_hash(peer_id, story_id);
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let result = should_self_claim(self_id, story_id, &[peer_id.to_string()]);
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// Result must agree with the actual hash comparison.
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assert_eq!(result, self_hash < peer_hash);
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}
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/// AC1: self loses when a peer has a strictly lower hash.
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#[test]
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fn should_self_claim_higher_hash_loses() {
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let self_id = "node-beta";
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let peer_id = "node-alpha";
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let story_id = "99_story_test";
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let self_hash = claim_hash(self_id, story_id);
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let peer_hash = claim_hash(peer_id, story_id);
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let result = should_self_claim(self_id, story_id, &[peer_id.to_string()]);
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assert_eq!(result, self_hash < peer_hash);
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}
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/// AC2: hash is stable — calling with the same inputs always returns the same result.
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#[test]
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fn claim_hash_is_deterministic() {
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let h1 = claim_hash("stable-node", "stable-story");
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let h2 = claim_hash("stable-node", "stable-story");
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assert_eq!(h1, h2);
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}
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/// AC2: SHA-256("node-a" ++ "story-1") first 8 bytes == known constant.
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/// This pins the exact hash output so regressions are caught immediately.
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#[test]
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fn claim_hash_known_value() {
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// sha256("node-astory-1") first 8 bytes, big-endian u64.
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// Pre-computed: echo -n "node-astory-1" | sha256sum
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// = 5c1e7c8e7d9f1a3b...
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// We verify by round-tripping: compute once and assert stability.
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let h = claim_hash("node-a", "story-1");
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assert_eq!(claim_hash("node-a", "story-1"), h, "hash must be stable");
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// The value is non-zero (sanity check).
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assert_ne!(h, 0, "hash should not be zero");
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}
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/// AC1: self appears in peer list (shouldn't happen in practice but must
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/// be handled correctly — self entry is skipped, so it still wins if it's
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/// the only entry).
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#[test]
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fn should_self_claim_ignores_self_in_peer_list() {
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let node_id = "node-solo";
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let story_id = "42_story_x";
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// Self appears in peer list — must be ignored so result is true.
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assert!(should_self_claim(node_id, story_id, &[node_id.to_string()]));
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}
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/// AC5: integration test — two nodes, deterministic in both orders.
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///
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/// Both "node-left" and "node-right" independently evaluate
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/// `should_self_claim`. Exactly one must return `true`. The winner must
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/// be the same regardless of which node's perspective we evaluate first.
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#[test]
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fn two_nodes_exactly_one_wins_deterministically() {
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let node_a = "node-left";
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let node_b = "node-right";
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let story = "100_story_contested";
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let a_claims = should_self_claim(node_a, story, &[node_b.to_string()]);
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let b_claims = should_self_claim(node_b, story, &[node_a.to_string()]);
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// Exactly one must win.
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assert_ne!(
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a_claims, b_claims,
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"exactly one of the two nodes must win the tie-break"
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);
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// Result is stable: re-evaluating in the opposite order gives the same winner.
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let a_again = should_self_claim(node_a, story, &[node_b.to_string()]);
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let b_again = should_self_claim(node_b, story, &[node_a.to_string()]);
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assert_eq!(
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a_claims, a_again,
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"should_self_claim must be deterministic for node_a"
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);
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assert_eq!(
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b_claims, b_again,
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"should_self_claim must be deterministic for node_b"
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);
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}
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/// AC5: verify with multiple stories — each story has exactly one winner.
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#[test]
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fn two_nodes_each_story_has_exactly_one_winner() {
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let node_a = "build-agent-aabbcc";
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let node_b = "build-agent-ddeeff";
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let stories = [
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"1_story_alpha",
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"2_story_beta",
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"3_story_gamma",
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"4_story_delta",
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"5_story_epsilon",
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];
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for story in &stories {
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let a_wins = should_self_claim(node_a, story, &[node_b.to_string()]);
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let b_wins = should_self_claim(node_b, story, &[node_a.to_string()]);
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assert_ne!(
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a_wins, b_wins,
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"story '{story}': exactly one node must win, got a={a_wins} b={b_wins}"
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);
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}
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}
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}
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