rename .story_kit directory to .storkit and update all references
Renames the config directory and updates 514 references across 42 Rust source files, plus CLAUDE.md, .gitignore, Makefile, script/release, and .mcp.json files. All 1205 tests pass. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -48,7 +48,7 @@ pub(super) async fn tool_approve_qa(args: &Value, ctx: &AppContext) -> Result<St
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// Clear review_hold before moving
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let qa_path = project_root
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.join(".story_kit/work/3_qa")
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.join(".storkit/work/3_qa")
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.join(format!("{story_id}.md"));
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if qa_path.exists() {
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let _ = crate::io::story_metadata::clear_front_matter_field(&qa_path, "review_hold");
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@@ -92,7 +92,7 @@ pub(super) async fn tool_reject_qa(args: &Value, ctx: &AppContext) -> Result<Str
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// Restart the coder agent with rejection context
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let story_path = project_root
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.join(".story_kit/work/2_current")
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.join(".storkit/work/2_current")
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.join(format!("{story_id}.md"));
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let agent_name = if story_path.exists() {
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let contents = std::fs::read_to_string(&story_path).unwrap_or_default();
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@@ -152,10 +152,10 @@ pub(super) async fn tool_launch_qa_app(args: &Value, ctx: &AppContext) -> Result
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// Find a free port starting from 3100
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let port = find_free_port(3100);
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// Write .story_kit_port so the frontend dev server knows where to connect
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let port_file = wt_path.join(".story_kit_port");
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// Write .storkit_port so the frontend dev server knows where to connect
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let port_file = wt_path.join(".storkit_port");
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std::fs::write(&port_file, port.to_string())
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.map_err(|e| format!("Failed to write .story_kit_port: {e}"))?;
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.map_err(|e| format!("Failed to write .storkit_port: {e}"))?;
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// Launch the server from the worktree
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let child = std::process::Command::new("cargo")
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