feat: MergeFailureFinal → Coding via operator FixupRequested
MergeFailureFinal was unreachable from move_story: the only transitions out were Freeze (→ Frozen) and a self-loop on MergemasterAttempted, so once mergemaster exhausted its 3-retry budget the only way to get a story coding again was to delete + recreate it. The respawn budget is a mergemaster bookkeeping detail, not a hard ceiling. A human operator inspecting a Final story can reasonably decide the gate failure is fixable, so this adds the same FixupRequested → Coding edge that already exists for plain MergeFailure. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -307,6 +307,15 @@ pub fn transition(state: Stage, event: PipelineEvent) -> Result<Stage, Transitio
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// ── FixupRequested: MergeFailure → Coding (coder fixup) ────────
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(MergeFailure { .. }, FixupRequested) => Ok(Coding),
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// ── FixupRequested: MergeFailureFinal → Coding (operator override)
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//
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// The exhausted-respawn-budget terminal state is not actually
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// terminal as far as the operator is concerned; a human can decide
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// the gate failure is fixable and send the story back for another
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// coder attempt. The budget counter is a mergemaster bookkeeping
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// detail, not a hard ceiling.
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(MergeFailureFinal { .. }, FixupRequested) => Ok(Coding),
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// ── ReQueuedForQa: MergeFailure → Qa (re-review) ────────────────
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(MergeFailure { .. }, ReQueuedForQa) => Ok(Qa),
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