feat: MergeFailureFinal → Coding via operator FixupRequested
MergeFailureFinal was unreachable from move_story: the only transitions out were Freeze (→ Frozen) and a self-loop on MergemasterAttempted, so once mergemaster exhausted its 3-retry budget the only way to get a story coding again was to delete + recreate it. The respawn budget is a mergemaster bookkeeping detail, not a hard ceiling. A human operator inspecting a Final story can reasonably decide the gate failure is fixable, so this adds the same FixupRequested → Coding edge that already exists for plain MergeFailure. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -411,6 +411,9 @@ fn map_stage_move_to_event(
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(Stage::Merge { .. }, "current") => Ok(PipelineEvent::MergeAborted),
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// Story 971: send MergeFailure story back to Coding so a coder can fix it.
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(Stage::MergeFailure { .. }, "current") => Ok(PipelineEvent::FixupRequested),
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// Operator override on the exhausted-respawn terminal state: still
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// a coder fixup, but reached via the budget-exhausted path.
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(Stage::MergeFailureFinal { .. }, "current") => Ok(PipelineEvent::FixupRequested),
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// Story 972: send MergeFailure story back to Qa for a QA agent to re-review.
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(Stage::MergeFailure { .. }, "qa") => Ok(PipelineEvent::ReQueuedForQa),
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// Story 974: reopen a Done story for a post-merge hotfix.
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