fix: comment out premature db::crdt references that broke build
The 490 merge introduced references to a db::crdt module that doesn't exist yet (it's part of story 491). Commented out with TODO(491) markers so master compiles. The crdt_state.rs module from 490 is intact — these are just the call sites that will be wired up when 491 lands. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -65,9 +65,8 @@ fn move_item<'a>(
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}
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}
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// Write the new stage through CRDT ops (also does legacy shadow write).
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// Fire-and-forget; a missing database (e.g. in tests) is silently ignored.
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crate::db::crdt::crdt_write(story_id, target_dir, &target_path);
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// TODO(491): Wire up CRDT state transitions once the watcher story lands.
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// crate::db::crdt::crdt_write(story_id, target_dir, &target_path);
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slog!("[lifecycle] Moved '{story_id}' from work/{src_dir}/ to work/{target_dir}/");
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Ok(Some(src_dir))
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@@ -1,6 +1,3 @@
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#[allow(unexpected_cfgs)]
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pub mod crdt;
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/// SQLite shadow-write layer for pipeline state.
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///
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/// All filesystem pipeline operations (move_story_to_X etc.) remain authoritative.
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@@ -215,41 +215,14 @@ fn load_stage_items(
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) -> Result<Vec<UpcomingStory>, String> {
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let root = ctx.state.get_project_root()?;
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// Collect items already known from the CRDT layer so we can merge.
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let crdt_items: HashMap<String, crate::db::crdt::PipelineItemState> =
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if let Some(layer) = crate::db::crdt::get() {
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layer
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.items_for_stage(stage_dir)
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.into_iter()
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.collect()
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} else {
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HashMap::new()
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};
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// TODO(491): Merge CRDT layer items once the watcher story lands.
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// Always scan the filesystem to pick up items not yet in the CRDT
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// (e.g. items created by other tools or manual file edits).
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// Scan the filesystem for pipeline items.
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let dir = root.join(".huskies").join("work").join(stage_dir);
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let mut seen = std::collections::HashSet::new();
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let mut seen: std::collections::HashSet<String> = std::collections::HashSet::new();
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let mut stories = Vec::new();
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// First, add items from CRDT.
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for (story_id, item) in &crdt_items {
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seen.insert(story_id.clone());
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let depends_on = item.depends_on.as_ref().and_then(|d| serde_json::from_str::<Vec<u32>>(d).ok());
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let agent = agent_map.get(story_id).cloned();
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stories.push(UpcomingStory {
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story_id: story_id.clone(),
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name: item.name.clone(),
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error: None,
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merge_failure: item.merge_failure.clone(),
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agent,
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review_hold: item.review_hold,
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qa: item.qa.clone(),
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retry_count: item.retry_count.map(|r| r as u32),
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blocked: item.blocked,
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depends_on,
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});
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}
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// TODO(491): Add CRDT items once the watcher story lands.
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// Then, add filesystem items not in the CRDT (backwards compat).
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if dir.exists() {
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+6
-5
@@ -311,11 +311,12 @@ async fn main() -> Result<(), std::io::Error> {
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.unwrap()
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.as_ref()
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.map(|root| root.join(".huskies").join("pipeline.db"));
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if let Some(db_path) = crdt_db_path
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&& let Err(e) = db::crdt::init(&db_path).await
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{
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slog!("[crdt] Failed to initialise CRDT state layer: {e}");
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}
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// TODO(491): Initialise CRDT state layer once the watcher story lands.
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// if let Some(db_path) = crdt_db_path
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// && let Err(e) = db::crdt::init(&db_path).await
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// {
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// slog!("[crdt] Failed to initialise CRDT state layer: {e}");
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// }
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let workflow = Arc::new(std::sync::Mutex::new(WorkflowState::default()));
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