huskies: merge 895
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@@ -33,9 +33,12 @@ pub struct UpcomingStory {
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/// Number of retries at the current pipeline stage.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub retry_count: Option<u32>,
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/// True when the story has exceeded its retry limit and will not be auto-assigned.
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/// True when the item is in `Stage::Blocked` (awaiting human unblock).
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#[serde(skip_serializing_if = "Option::is_none")]
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pub blocked: Option<bool>,
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/// True when the item is in `Stage::Frozen` (paused at its current stage).
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#[serde(skip_serializing_if = "Option::is_none")]
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pub frozen: Option<bool>,
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/// Story numbers this story depends on.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub depends_on: Option<Vec<u32>>,
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@@ -63,6 +66,24 @@ pub struct PipelineState {
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pub deterministic_merges_in_flight: Vec<String>,
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}
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/// Determine which pipeline bucket a frozen item's `resume_to` stage maps to.
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///
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/// Mirrors the routing in `load_pipeline_state` for non-frozen items so that
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/// a frozen story always appears under the same section it was in before freezing.
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fn frozen_resume_bucket(resume_to: &crate::pipeline_state::Stage) -> &'static str {
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use crate::pipeline_state::Stage;
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match resume_to {
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Stage::Upcoming | Stage::Backlog => "backlog",
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Stage::Coding | Stage::Blocked { .. } => "current",
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Stage::Qa | Stage::ReviewHold { .. } => "qa",
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Stage::Merge { .. } | Stage::MergeFailure { .. } | Stage::MergeFailureFinal { .. } => {
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"merge"
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}
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Stage::Frozen { resume_to: inner } => frozen_resume_bucket(inner),
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_ => "backlog", // Done, Archived → fall back to backlog (should not occur)
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}
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}
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/// Load the full pipeline state (all 5 active stages).
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///
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/// Reads from the CRDT document and enriches with content from the
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@@ -131,6 +152,11 @@ pub fn load_pipeline_state(ctx: &AppContext) -> Result<PipelineState, String> {
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} else {
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None
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},
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frozen: if item.stage.is_frozen() {
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Some(true)
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} else {
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None
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},
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depends_on: if item.depends_on.is_empty() {
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None
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} else {
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@@ -143,12 +169,6 @@ pub fn load_pipeline_state(ctx: &AppContext) -> Result<PipelineState, String> {
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},
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epic_id,
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};
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// Frozen items (CRDT flag) are routed to the backlog bucket regardless
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// of their underlying stage — they're paused, not progressing.
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if item.is_frozen() {
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state.backlog.push(story);
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continue;
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}
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match &item.stage {
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Stage::Upcoming => state.backlog.push(story), // upcoming shown with backlog
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Stage::Backlog => state.backlog.push(story),
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@@ -159,7 +179,16 @@ pub fn load_pipeline_state(ctx: &AppContext) -> Result<PipelineState, String> {
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Stage::MergeFailure { .. } => state.merge.push(story), // show merge failures with merge
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Stage::MergeFailureFinal { .. } => state.merge.push(story), // mergemaster gave up
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Stage::ReviewHold { .. } => state.qa.push(story), // review-held shown with QA
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Stage::Frozen { .. } => state.backlog.push(story), // paused, route to backlog
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Stage::Frozen { resume_to } => {
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// Route to the section matching the stage that was active when
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// the item was frozen, so it appears in-place.
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match frozen_resume_bucket(resume_to) {
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"current" => state.current.push(story),
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"qa" => state.qa.push(story),
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"merge" => state.merge.push(story),
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_ => state.backlog.push(story),
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}
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}
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Stage::Done { .. } => state.done.push(story),
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Stage::Archived { .. } => {} // skip archived
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}
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@@ -244,6 +273,11 @@ pub fn load_upcoming_stories(_ctx: &AppContext) -> Result<Vec<UpcomingStory>, St
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} else {
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None
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},
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frozen: if item.stage.is_frozen() {
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Some(true)
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} else {
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None
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},
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depends_on: if item.depends_on.is_empty() {
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None
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} else {
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