huskies: rename project from storkit to huskies
Rename all references from storkit to huskies across the codebase: - .storkit/ directory → .huskies/ - Binary name, Cargo package name, Docker image references - Server code, frontend code, config files, scripts - Fix script/test to build frontend before cargo clippy/test so merge worktrees have frontend/dist available for RustEmbed Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -48,7 +48,7 @@ pub(super) async fn tool_approve_qa(args: &Value, ctx: &AppContext) -> Result<St
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// Clear review_hold before moving
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let qa_path = project_root
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.join(".storkit/work/3_qa")
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.join(".huskies/work/3_qa")
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.join(format!("{story_id}.md"));
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if qa_path.exists() {
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let _ = crate::io::story_metadata::clear_front_matter_field(&qa_path, "review_hold");
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@@ -92,7 +92,7 @@ pub(super) async fn tool_reject_qa(args: &Value, ctx: &AppContext) -> Result<Str
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// Restart the coder agent with rejection context
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let story_path = project_root
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.join(".storkit/work/2_current")
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.join(".huskies/work/2_current")
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.join(format!("{story_id}.md"));
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let agent_name = if story_path.exists() {
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let contents = std::fs::read_to_string(&story_path).unwrap_or_default();
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@@ -152,15 +152,15 @@ pub(super) async fn tool_launch_qa_app(args: &Value, ctx: &AppContext) -> Result
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// Find a free port starting from 3100
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let port = find_free_port(3100);
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// Write .storkit_port so the frontend dev server knows where to connect
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let port_file = wt_path.join(".storkit_port");
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// Write .huskies_port so the frontend dev server knows where to connect
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let port_file = wt_path.join(".huskies_port");
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std::fs::write(&port_file, port.to_string())
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.map_err(|e| format!("Failed to write .storkit_port: {e}"))?;
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.map_err(|e| format!("Failed to write .huskies_port: {e}"))?;
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// Launch the server from the worktree
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let child = std::process::Command::new("cargo")
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.args(["run"])
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.env("STORKIT_PORT", port.to_string())
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.env("HUSKIES_PORT", port.to_string())
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.current_dir(&wt_path)
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.stdout(std::process::Stdio::null())
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.stderr(std::process::Stdio::null())
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