huskies: merge 530_story_eliminate_filesystem_markdown_shadows_entirely_crdt_db_is_the_only_story_store
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@@ -4,24 +4,20 @@
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use std::path::Path;
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/// Write a work-item file into the standard pipeline directory structure.
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/// Write a work-item into the content store and CRDT for testing.
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///
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/// Creates `.huskies/work/{stage}/{filename}` under `root`, creating any
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/// missing parent directories. Also writes to the global content store so
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/// that code paths that prefer the content store over the filesystem (e.g.
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/// `unblock_by_number`) see this test's content rather than a stale entry
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/// left by a parallel test with the same numeric prefix.
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/// Also creates the filesystem directory structure and file so that tests
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/// which still verify filesystem state (e.g. assign tests that check the
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/// physical file) continue to work.
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///
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/// Uses `write_item_with_content` to populate both the in-memory content
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/// store and the CRDT, matching the production write path.
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pub(crate) fn write_story_file(root: &Path, stage: &str, filename: &str, content: &str) {
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let dir = root.join(".huskies/work").join(stage);
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std::fs::create_dir_all(&dir).unwrap();
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std::fs::write(dir.join(filename), content).unwrap();
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// Seed the in-memory content store so lifecycle functions that read from
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// the content store (instead of the filesystem) see this entry. Use
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// write_content (not write_item_with_content) to avoid writing to the
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// CRDT — tests must not initialise the global CRDT OnceLock because that
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// would pollute every subsequent test in the same process.
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let story_id = filename.trim_end_matches(".md");
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crate::db::ensure_content_store();
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crate::db::write_content(story_id, content);
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crate::db::write_item_with_content(story_id, stage, content);
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}
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