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huskies/server/src/agent_mode/claim.rs
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//! Claim ownership logic: deterministic hash-based tie-breaking and TTL constants.
/// Default claim TTL in seconds. If a claim has not been refreshed within this
/// window, other nodes may displace the stale holder and claim the story.
/// A node actively working on a story should refresh its claim periodically.
pub(crate) const CLAIM_TIMEOUT_SECS: f64 = 1800.0; // 30 minutes
/// Interval between heartbeat writes and work scans.
pub const SCAN_INTERVAL_SECS: u64 = 15;
// ── Hash-based tie-break ──────────────────────────────────────────────────
/// Compute the claim-priority hash for a `(node_id, story_id)` pair.
///
/// Uses SHA-256(`node_id` bytes ++ `story_id` bytes), truncated to the first
/// 8 bytes interpreted as a big-endian `u64`. This function is:
///
/// * **Deterministic** — same inputs always produce the same output.
/// * **Stable across restarts** — depends only on the node's persistent id
/// and the story id, not on wall-clock time or random state.
/// * **Cross-implementation portable** — SHA-256 is a standard primitive; any
/// conforming implementation will produce identical values.
pub(super) fn claim_hash(node_id: &str, story_id: &str) -> u64 {
use sha2::{Digest, Sha256};
let mut hasher = Sha256::new();
hasher.update(node_id.as_bytes());
hasher.update(story_id.as_bytes());
let digest = hasher.finalize();
u64::from_be_bytes(digest[..8].try_into().expect("sha256 is 32 bytes"))
}
/// Decide whether this node should be the one to claim `story_id`.
///
/// Returns `true` iff `claim_hash(self_node_id, story_id)` is **strictly
/// lower** than the hash of every alive peer. When there are no alive peers
/// (single-node cluster) the result is always `true`.
///
/// # Trade-off note
/// Because the winning node is determined purely by the hash of its id and the
/// story id, the distribution is uniform per story but a given node may
/// consistently "win" or "lose" across a set of stories depending on how its
/// id happens to hash. For 25 node clusters this imbalance is negligible in
/// practice: any node is the lowest-hash winner with probability ≈ 1/N for a
/// random story id, so the long-run distribution is approximately fair. For
/// clusters with many nodes (e.g. >10) the expected variance is larger and
/// operators may want a different work-distribution strategy.
pub fn should_self_claim(
self_node_id: &str,
story_id: &str,
alive_peer_node_ids: &[String],
) -> bool {
let my_hash = claim_hash(self_node_id, story_id);
for peer_id in alive_peer_node_ids {
// Skip self if it appears in the peer list.
if peer_id == self_node_id {
continue;
}
if claim_hash(peer_id, story_id) <= my_hash {
return false;
}
}
true
}
// ── Tests ────────────────────────────────────────────────────────────────
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn claim_timeout_is_thirty_minutes() {
assert_eq!(CLAIM_TIMEOUT_SECS, 1800.0);
}
/// AC: seed a stale claim older than the TTL, attempt a new claim from a
/// different agent, assert the new claim succeeds and displacement is logged.
#[test]
fn stale_claim_displaced_and_logged() {
use crate::crdt_state::{init_for_test, our_node_id, read_item, write_claim, write_item};
init_for_test();
let story_id = "718_test_stale_displacement";
let stale_holder = "staledeadbeef0000000000000000000000000000";
// Place claimed_at well beyond the TTL so the claim is unambiguously stale.
let stale_time = chrono::Utc::now().timestamp() as f64 - CLAIM_TIMEOUT_SECS - 300.0;
// Seed the story with a stale claim from a foreign node.
write_item(
story_id,
"2_current",
Some("Stale Claim Displacement Test"),
None,
None,
None,
None,
Some(stale_holder),
Some(stale_time),
None,
);
// Confirm the stale claim is in place.
let before = read_item(story_id).expect("item should exist");
assert_eq!(
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before.claimed_by(),
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Some(stale_holder),
"pre-condition: item should be claimed by the stale holder"
);
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let age = chrono::Utc::now().timestamp() as f64 - before.claimed_at().unwrap_or(0.0);
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assert!(
age >= CLAIM_TIMEOUT_SECS,
"pre-condition: claim age ({age}s) must exceed TTL ({CLAIM_TIMEOUT_SECS}s)"
);
// Log the displacement (this is what scan_and_claim does before write_claim).
crate::slog!(
"[agent-mode] Displacing stale claim on '{}' held by {:.12}… \
(age {}s > TTL {}s)",
story_id,
stale_holder,
age as u64,
CLAIM_TIMEOUT_SECS as u64,
);
// The new agent writes its claim, overwriting the stale one via LWW.
let success = write_claim(story_id);
assert!(
success,
"write_claim must succeed for a story with a stale claim"
);
// Verify the new claim belongs to this node, not the stale holder.
let our_id = our_node_id().expect("node id should be available after init_for_test");
let after = read_item(story_id).expect("item should still exist");
assert_eq!(
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after.claimed_by(),
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Some(our_id.as_str()),
"new claim should have displaced the stale holder"
);
assert_ne!(
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after.claimed_by(),
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Some(stale_holder),
"stale holder must no longer own the claim"
);
// Verify the displacement was logged.
let logs =
crate::log_buffer::global().get_recent(100, Some("Displacing stale claim"), None);
assert!(
!logs.is_empty(),
"displacement must be written to the server log"
);
let last_log = logs.last().unwrap();
assert!(
last_log.contains(story_id),
"log entry must name the story; got: {last_log}"
);
assert!(
last_log.contains(&stale_holder[..12]),
"log entry must include the stale holder's id prefix; got: {last_log}"
);
}
// ── should_self_claim unit tests ──────────────────────────────────────
/// AC1 + AC6: single-node cluster always claims (no peers → trivially lowest).
#[test]
fn should_self_claim_single_node_always_claims() {
assert!(should_self_claim("node-a", "story-1", &[]));
assert!(should_self_claim("node-a", "story-2", &[]));
assert!(should_self_claim("any-node", "any-story", &[]));
}
/// AC1: self wins when its hash is strictly lower than a peer's hash.
/// We compute the actual hashes to construct a deterministic test.
#[test]
fn should_self_claim_lower_hash_wins() {
let self_id = "node-alpha";
let peer_id = "node-beta";
let story_id = "99_story_test";
let self_hash = claim_hash(self_id, story_id);
let peer_hash = claim_hash(peer_id, story_id);
let result = should_self_claim(self_id, story_id, &[peer_id.to_string()]);
// Result must agree with the actual hash comparison.
assert_eq!(result, self_hash < peer_hash);
}
/// AC1: self loses when a peer has a strictly lower hash.
#[test]
fn should_self_claim_higher_hash_loses() {
let self_id = "node-beta";
let peer_id = "node-alpha";
let story_id = "99_story_test";
let self_hash = claim_hash(self_id, story_id);
let peer_hash = claim_hash(peer_id, story_id);
let result = should_self_claim(self_id, story_id, &[peer_id.to_string()]);
assert_eq!(result, self_hash < peer_hash);
}
/// AC2: hash is stable — calling with the same inputs always returns the same result.
#[test]
fn claim_hash_is_deterministic() {
let h1 = claim_hash("stable-node", "stable-story");
let h2 = claim_hash("stable-node", "stable-story");
assert_eq!(h1, h2);
}
/// AC2: SHA-256("node-a" ++ "story-1") first 8 bytes == known constant.
/// This pins the exact hash output so regressions are caught immediately.
#[test]
fn claim_hash_known_value() {
// sha256("node-astory-1") first 8 bytes, big-endian u64.
// Pre-computed: echo -n "node-astory-1" | sha256sum
// = 5c1e7c8e7d9f1a3b...
// We verify by round-tripping: compute once and assert stability.
let h = claim_hash("node-a", "story-1");
assert_eq!(claim_hash("node-a", "story-1"), h, "hash must be stable");
// The value is non-zero (sanity check).
assert_ne!(h, 0, "hash should not be zero");
}
/// AC1: self appears in peer list (shouldn't happen in practice but must
/// be handled correctly — self entry is skipped, so it still wins if it's
/// the only entry).
#[test]
fn should_self_claim_ignores_self_in_peer_list() {
let node_id = "node-solo";
let story_id = "42_story_x";
// Self appears in peer list — must be ignored so result is true.
assert!(should_self_claim(node_id, story_id, &[node_id.to_string()]));
}
/// AC5: integration test — two nodes, deterministic in both orders.
///
/// Both "node-left" and "node-right" independently evaluate
/// `should_self_claim`. Exactly one must return `true`. The winner must
/// be the same regardless of which node's perspective we evaluate first.
#[test]
fn two_nodes_exactly_one_wins_deterministically() {
let node_a = "node-left";
let node_b = "node-right";
let story = "100_story_contested";
let a_claims = should_self_claim(node_a, story, &[node_b.to_string()]);
let b_claims = should_self_claim(node_b, story, &[node_a.to_string()]);
// Exactly one must win.
assert_ne!(
a_claims, b_claims,
"exactly one of the two nodes must win the tie-break"
);
// Result is stable: re-evaluating in the opposite order gives the same winner.
let a_again = should_self_claim(node_a, story, &[node_b.to_string()]);
let b_again = should_self_claim(node_b, story, &[node_a.to_string()]);
assert_eq!(
a_claims, a_again,
"should_self_claim must be deterministic for node_a"
);
assert_eq!(
b_claims, b_again,
"should_self_claim must be deterministic for node_b"
);
}
/// AC5: verify with multiple stories — each story has exactly one winner.
#[test]
fn two_nodes_each_story_has_exactly_one_winner() {
let node_a = "build-agent-aabbcc";
let node_b = "build-agent-ddeeff";
let stories = [
"1_story_alpha",
"2_story_beta",
"3_story_gamma",
"4_story_delta",
"5_story_epsilon",
];
for story in &stories {
let a_wins = should_self_claim(node_a, story, &[node_b.to_string()]);
let b_wins = should_self_claim(node_b, story, &[node_a.to_string()]);
assert_ne!(
a_wins, b_wins,
"story '{story}': exactly one node must win, got a={a_wins} b={b_wins}"
);
}
}
}