2026-04-28 20:56:22 +00:00
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//! Pure state transition functions for pipeline and execution state machines.
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use chrono::Utc;
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use serde::{Deserialize, Serialize};
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use super::{
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AgentName, ArchiveReason, BranchName, ExecutionState, GitSha, Stage, StoryId, TransitionError,
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stage_label,
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};
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// ── Pipeline events ─────────────────────────────────────────────────────────
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/// Events that drive Stage transitions. Each variant carries the data needed
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/// to construct the destination state, so the transition function can never
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/// accidentally land in an underspecified state.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum PipelineEvent {
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/// Dependencies met; promote from backlog.
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DepsMet,
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/// Coder starting gates.
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GatesStarted,
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/// Gates passed — ready to merge.
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GatesPassed {
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feature_branch: BranchName,
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commits_ahead: std::num::NonZeroU32,
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},
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/// Gates failed; retry.
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GatesFailed { reason: String },
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/// QA mode is "server" — skip QA, go straight to merge.
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QaSkipped {
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feature_branch: BranchName,
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commits_ahead: std::num::NonZeroU32,
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},
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/// Mergemaster squash succeeded.
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MergeSucceeded { merge_commit: GitSha },
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/// Mergemaster gave up after retry budget.
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MergeFailedFinal { reason: String },
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/// Story accepted (Done → Archived).
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Accepted,
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/// User blocked the story.
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Block { reason: String },
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/// User unblocked.
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Unblock,
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/// User abandoned.
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Abandon,
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/// Story superseded by another.
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Supersede { by: StoryId },
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/// Story put on review hold.
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ReviewHold { reason: String },
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2026-04-29 17:38:38 +00:00
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/// Story rejected by QA or reviewer.
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Reject { reason: String },
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/// Story triaged from upcoming to backlog.
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Triage,
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/// Direct completion — item closed without going through the full pipeline
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/// (e.g. spike auto-merge, bug closure, manual acceptance).
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Close,
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/// Manual demotion back to backlog from an active stage.
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Demote,
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2026-04-29 22:12:23 +00:00
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/// Freeze the story at its current stage (suspends pipeline and auto-assign).
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Freeze,
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/// Unfreeze the story, restoring it to the stage it was at when frozen.
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Unfreeze,
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2026-04-28 20:56:22 +00:00
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}
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// ── Per-node execution events ───────────────────────────────────────────────
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2026-04-29 10:41:32 +00:00
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/// Events that drive per-node [`ExecutionState`] transitions (agent lifecycle).
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2026-04-28 20:56:22 +00:00
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub enum ExecutionEvent {
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SpawnRequested { agent: AgentName },
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SpawnedSuccessfully,
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Heartbeat,
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HitRateLimit { resume_at: chrono::DateTime<Utc> },
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Exited { exit_code: i32 },
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Stopped,
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Reset,
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}
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// ── Label helper ────────────────────────────────────────────────────────────
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/// Human-readable label for a `PipelineEvent` variant.
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pub fn event_label(e: &PipelineEvent) -> &'static str {
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match e {
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PipelineEvent::DepsMet => "DepsMet",
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PipelineEvent::GatesStarted => "GatesStarted",
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PipelineEvent::GatesPassed { .. } => "GatesPassed",
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PipelineEvent::GatesFailed { .. } => "GatesFailed",
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PipelineEvent::QaSkipped { .. } => "QaSkipped",
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PipelineEvent::MergeSucceeded { .. } => "MergeSucceeded",
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PipelineEvent::MergeFailedFinal { .. } => "MergeFailedFinal",
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PipelineEvent::Accepted => "Accepted",
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PipelineEvent::Block { .. } => "Block",
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PipelineEvent::Unblock => "Unblock",
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PipelineEvent::Abandon => "Abandon",
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PipelineEvent::Supersede { .. } => "Supersede",
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PipelineEvent::ReviewHold { .. } => "ReviewHold",
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2026-04-29 17:38:38 +00:00
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PipelineEvent::Reject { .. } => "Reject",
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PipelineEvent::Triage => "Triage",
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PipelineEvent::Close => "Close",
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PipelineEvent::Demote => "Demote",
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2026-04-29 22:12:23 +00:00
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PipelineEvent::Freeze => "Freeze",
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PipelineEvent::Unfreeze => "Unfreeze",
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2026-04-28 20:56:22 +00:00
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}
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}
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// ── The pipeline transition function ────────────────────────────────────────
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/// Pure state transition. Takes the current Stage and an event, returns the
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/// new Stage or a TransitionError. Side effects are dispatched separately
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/// via the event bus.
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pub fn transition(state: Stage, event: PipelineEvent) -> Result<Stage, TransitionError> {
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use PipelineEvent::*;
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use Stage::*;
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let sl = stage_label(&state);
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let el = event_label(&event);
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let invalid = || TransitionError::InvalidTransition {
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from_stage: sl.to_string(),
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event: el.to_string(),
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};
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let now = Utc::now();
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match (state, event) {
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2026-04-29 17:38:38 +00:00
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// ── Triage: upcoming → backlog ──────────────────────────────────
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(Upcoming, Triage) => Ok(Backlog),
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2026-04-28 20:56:22 +00:00
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// ── Forward path ────────────────────────────────────────────────
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(Backlog, DepsMet) => Ok(Coding),
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(Coding, GatesStarted) => Ok(Qa),
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(
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Coding,
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QaSkipped {
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feature_branch,
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commits_ahead,
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},
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) => Ok(Merge {
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feature_branch,
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commits_ahead,
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}),
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(
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Qa,
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GatesPassed {
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feature_branch,
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commits_ahead,
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},
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) => Ok(Merge {
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feature_branch,
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commits_ahead,
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}),
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(Qa, GatesFailed { .. }) => Ok(Coding),
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(Merge { .. }, MergeSucceeded { merge_commit }) => Ok(Done {
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merged_at: now,
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merge_commit,
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}),
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// ── Done → Archived(Completed) ──────────────────────────────────
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(Done { .. }, Accepted) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::Completed,
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}),
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// ── Stuck states (any active → Archived) ───────────────────────
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(Backlog, Block { reason })
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| (Coding, Block { reason })
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| (Qa, Block { reason })
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| (Merge { .. }, Block { reason }) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::Blocked { reason },
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}),
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(Backlog, ReviewHold { reason })
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| (Coding, ReviewHold { reason })
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| (Qa, ReviewHold { reason })
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| (Merge { .. }, ReviewHold { reason }) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::ReviewHeld { reason },
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}),
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(Merge { .. }, MergeFailedFinal { reason }) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::MergeFailed { reason },
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}),
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// ── Abandon / supersede from any active or done stage ───────────
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2026-04-29 17:38:38 +00:00
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(Upcoming, Abandon)
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| (Backlog, Abandon)
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2026-04-28 20:56:22 +00:00
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| (Coding, Abandon)
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| (Qa, Abandon)
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| (Merge { .. }, Abandon)
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| (Done { .. }, Abandon) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::Abandoned,
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}),
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2026-04-29 17:38:38 +00:00
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(Upcoming, Supersede { by })
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| (Backlog, Supersede { by })
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2026-04-28 20:56:22 +00:00
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| (Coding, Supersede { by })
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| (Qa, Supersede { by })
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| (Merge { .. }, Supersede { by })
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| (Done { .. }, Supersede { by }) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::Superseded { by },
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}),
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2026-04-29 17:38:38 +00:00
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// ── Reject from any active stage or QA ──────────────────────────
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(Backlog, Reject { reason })
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| (Coding, Reject { reason })
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| (Qa, Reject { reason })
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| (Merge { .. }, Reject { reason }) => Ok(Archived {
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archived_at: now,
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reason: ArchiveReason::Rejected { reason },
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}),
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// ── Demote: send an active item back to backlog ────────────────
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(Coding, Demote) | (Qa, Demote) | (Merge { .. }, Demote) => Ok(Backlog),
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// ── Close: direct completion from any active stage ─────────────
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(Backlog, Close) | (Coding, Close) | (Qa, Close) | (Merge { .. }, Close) => Ok(Done {
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merged_at: now,
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merge_commit: GitSha("closed".to_string()),
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}),
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// ── Unblock: from Archived(Blocked) or Archived(MergeFailed) → Backlog
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2026-04-28 20:56:22 +00:00
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(
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Archived {
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reason: ArchiveReason::Blocked { .. },
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..
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},
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Unblock,
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2026-04-29 17:38:38 +00:00
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)
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Archived {
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reason: ArchiveReason::MergeFailed { .. },
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..
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},
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Unblock,
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2026-04-28 20:56:22 +00:00
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) => Ok(Backlog),
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2026-04-29 22:12:23 +00:00
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// ── Freeze: any active stage → Frozen(resume_to=current) ────────
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(stage @ (Upcoming | Backlog | Coding | Qa), Freeze) => Ok(Frozen {
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resume_to: Box::new(stage),
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}),
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(stage @ Merge { .. }, Freeze) => Ok(Frozen {
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resume_to: Box::new(stage),
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}),
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// ── Unfreeze: Frozen → resume_to ─────────────────────────────────
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(Frozen { resume_to }, Unfreeze) => Ok(*resume_to),
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2026-04-28 20:56:22 +00:00
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// ── Everything else is invalid ──────────────────────────────────
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_ => Err(invalid()),
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}
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}
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// ── The execution state transition function ─────────────────────────────────
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/// Pure execution-state transition. Takes the current ExecutionState and an
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/// ExecutionEvent, returns the new ExecutionState or a TransitionError.
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pub fn execution_transition(
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state: ExecutionState,
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event: ExecutionEvent,
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) -> Result<ExecutionState, TransitionError> {
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use ExecutionEvent::*;
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use ExecutionState::*;
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let now = Utc::now();
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match (state, event) {
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(Idle, SpawnRequested { agent }) => Ok(Pending { agent, since: now }),
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(Pending { agent, .. }, SpawnedSuccessfully) => Ok(Running {
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agent,
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started_at: now,
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last_heartbeat: now,
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}),
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(
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Running {
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agent, started_at, ..
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},
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Heartbeat,
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) => Ok(Running {
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agent,
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started_at,
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last_heartbeat: now,
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}),
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(Running { agent, .. }, HitRateLimit { resume_at })
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| (Pending { agent, .. }, HitRateLimit { resume_at }) => {
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Ok(RateLimited { agent, resume_at })
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}
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(RateLimited { agent, .. }, SpawnedSuccessfully) => Ok(Running {
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agent,
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started_at: now,
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last_heartbeat: now,
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}),
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(Running { agent, .. }, Exited { exit_code })
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| (Pending { agent, .. }, Exited { exit_code })
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| (RateLimited { agent, .. }, Exited { exit_code }) => Ok(Completed {
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agent,
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exit_code,
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completed_at: now,
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}),
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(_, Stopped) | (_, Reset) => Ok(Idle),
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_ => Err(TransitionError::InvalidTransition {
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from_stage: "ExecutionState".to_string(),
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event: "<exec event>".to_string(),
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}),
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}
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}
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