constSTORY_KIT_README: &str=r#"# Story Kit: The Story-Driven Spec Workflow (SDSW)
**Target Audience:** Large Language Models (LLMs) acting as Senior Engineers.
**Goal:** To maintain long-term project coherence, prevent context window exhaustion, and ensure high-quality, testable code generation in large software projects.
---
## 1. The Philosophy
We treat the codebase as the implementation of a **"Living Specification."** driven by **User Stories**
Instead of ephemeral chat prompts ("Fix this", "Add that"), we work through persistent artifacts.
* **Stories** define the *Change*.
* **Specs** define the *Truth*.
* **Code** defines the *Reality*.
**The Golden Rule:** You are not allowed to write code until the Spec reflects the new reality requested by the Story.
---
## 2. Directory Structure
When initializing a new project under this workflow, create the following structure immediately:
```text
project_root/
.story_kit
|-- README.md # This document
├── stories/ # The "Inbox" of feature requests.
├── specs/ # The "Brain" of the project.
│ ├── README.md # Explains this workflow to future sessions.
│ ├── 00_CONTEXT.md # High-level goals, domain definition, and glossary.
When the user asks for a feature, follow this 4-step loop strictly:
### Step 1: The Story (Ingest)
* **User Input:** "I want the robot to dance."
* **Action:** Create a file `stories/XX_robot_dance.md`.
* **Content:**
* **User Story:** "As a user, I want..."
* **Acceptance Criteria:** Bullet points of observable success.
* **Out of scope:** Things that are out of scope so that the LLM doesn't go crazy
* **Git:** Make a local feature branch for the story, named from the story (e.g., `feature/story-33-camera-format-auto-selection`). You must create and switch to the feature branch before making any edits.
### Step 2: The Spec (Digest)
* **Action:** Update the files in `specs/`.
* **Logic:**
* Does `specs/functional/LOCOMOTION.md` exist? If no, create it.
* Add the "Dance" state to the state machine definition in the spec.
* Check `specs/tech/STACK.md`: Do we have an approved animation library? If no, propose adding one to the Stack or reject the feature.
* **Output:** Show the user the diff of the Spec. **Wait for approval.**
### Step 3: The Implementation (Code)
* **Action:** Write the code to match the *Spec* (not just the Story).
* **Constraint:** adhere strictly to `specs/tech/STACK.md` (e.g., if it says "No `unwrap()`", you must not use `unwrap()`).
### Step 4: Verification (Close)
* **Action:** Write a test case that maps directly to the Acceptance Criteria in the Story.
* **Action:** Run compilation and make sure it succeeds without errors. Consult `specs/tech/STACK.md` and run all required linters listed there (treat warnings as errors). Run tests and make sure they all pass before proceeding. Ask questions here if needed.
* **Action:** Do not accept stories yourself. Ask the user if they accept the story. If they agree, move the story file to `stories/archive/`. Tell the user they should commit (this gives them the chance to exclude files via .gitignore if necessary).
* **Action:** When the user accepts:
1. Move the story file to `stories/archive/` (e.g., `mv stories/XX_story_name.md stories/archive/`)
2. Commit both changes to the feature branch
3. Perform the squash merge: `git merge --squash feature/story-name`
4. Commit to master with a comprehensive commit message
5. Delete the feature branch: `git branch -D feature/story-name`
* **Important:** Do NOT mark acceptance criteria as complete before user acceptance. Only mark them complete when the user explicitly accepts the story.
**CRITICAL - NO SUMMARY DOCUMENTS:**
* **NEVER** create a separate summary document (e.g., `STORY_XX_SUMMARY.md`, `IMPLEMENTATION_NOTES.md`, etc.)
* **NEVER** write terminal output to a markdown file for "documentation purposes"
* The `specs/` folder IS the documentation. Keep it updated after each story.
* If you find yourself typing `cat << 'EOF' > SUMMARY.md` or similar, **STOP IMMEDIATELY**.
* The only files that should exist after story completion:
* Updated code in `src/`
* Updated specs in `specs/`
* Archived story in `stories/archive/`
---
## 3.5. Bug Workflow (Simplified Path)
Not everything needs to be a full story. Simple bugs can skip the story process:
### When to Use Bug Workflow
* Defects in existing functionality (not new features)
* **Recommendation:** Next step (Story, Bug, or No Action)
2. **Execute Research:** Stay within the timebox. No production code changes.
3. **Escalate if Needed:** If implementation is required, open a Story or Bug and follow that workflow.
4. **Archive:** Move completed spikes to `spikes/archive/`.
### Spike Output
* Decision and evidence, not production code
* Specs updated only if the spike changes system truth
---
## 4. Context Reset Protocol
When the LLM context window fills up (or the chat gets slow/confused):
1. **Stop Coding.**
2. **Instruction:** Tell the user to open a new chat.
3. **Handoff:** The only context the new LLM needs is in the `specs/` folder.
* *Prompt for New Session:* "I am working on Project X. Read `specs/00_CONTEXT.md` and `specs/tech/STACK.md`. Then look at `stories/` to see what is pending."
---
## 5. Setup Instructions (For the LLM)
If a user hands you this document and says "Apply this process to my project":
1. **Analyze the Request:** Ask for the high-level goal ("What are we building?") and the tech preferences ("Rust or Python?").
2. **Git Check:** Check if the directory is a git repository (`git status`). If not, run `git init`.
3. **Scaffold:** Run commands to create the `specs/` and `stories/` folders.
4. **Draft Context:** Write `specs/00_CONTEXT.md` based on the user's answer.
5. **Draft Stack:** Write `specs/tech/STACK.md` based on best practices for that language.
6. **Wait:** Ask the user for "Story #1".
---
## 6. Code Quality Tools
**MANDATORY:** Before completing Step 4 (Verification) of any story, you MUST run all applicable linters and fix ALL errors and warnings. Zero tolerance for warnings or errors.
**AUTO-RUN CHECKS:** Always run the required lint/test/build checks as soon as relevant changes are made. Do not ask for permission to run them—run them automatically and fix any failures.
**ALWAYS FIX DIAGNOSTICS:** At every stage, you must proactively fix all errors and warnings without waiting for user confirmation. Do not pause to ask whether to fix diagnostics—fix them immediately as part of the workflow.
### TypeScript/JavaScript: Biome
* **Tool:** [Biome](https://biomejs.dev/) - Fast formatter and linter
This folder contains the "Living Specification" for the project. It serves as the source of truth for all AI sessions.
## Structure
* **00_CONTEXT.md**: The high-level overview, goals, domain definition, and glossary. Start here.
* **tech/**: Implementation details, including the Tech Stack, Architecture, and Constraints.
* **STACK.md**: The technical "Constitution" (Languages, Libraries, Patterns).
* **functional/**: Domain logic and behavior descriptions, platform-agnostic.
* **01_CORE.md**: Core functional specifications.
## Usage for LLMs
1. **Always read 00_CONTEXT.md** and **tech/STACK.md** at the beginning of a session.
2. Before writing code, ensure the spec in this folder reflects the desired reality.
3. If a Story changes behavior, update the spec *first*, get approval, then write code.
"#;
constSTORY_KIT_CONTEXT: &str=r#"# Project Context
## High-Level Goal
To build a standalone **Agentic AI Code Assistant** application as a single Rust binary that serves a Vite/React web UI and exposes a WebSocket API. The assistant will facilitate a "Story-Driven Spec Workflow" (SDSW) for software development. Unlike a passive chat interface, this assistant acts as an **Agent**, capable of using tools to read the filesystem, execute shell commands, manage git repositories, and modify code directly to implement features.
## Core Features
1. **Chat Interface:** A conversational UI for the user to interact with the AI assistant.
2. **Agentic Tool Bridge:** A robust system mapping LLM "Tool Calls" to native Rust functions.
* **Filesystem:** Read/Write access (scoped to the target project).
* **Search:** High-performance file searching (ripgrep-style) and content retrieval.
* **Shell Integration:** Ability to execute approved commands (e.g., `cargo`, `npm`, `git`) to run tests, linters, and version control.
3. **Workflow Management:** Specialized tools to manage the SDSW lifecycle:
* Ingesting stories.
* Updating specs.
* Implementing code.
* Verifying results (running tests).
4. **LLM Integration:** Connection to an LLM backend to drive the intelligence and tool selection.
* **Remote:** Support for major APIs (Anthropic Claude, Google Gemini, OpenAI, etc).
* **Local:** Support for local inference via Ollama.
## Domain Definition
* **User:** A software engineer using the assistant to build a project.
* **Target Project:** The local software project the user is working on.
* **Agent:** The AI entity that receives prompts and decides which **Tools** to invoke to solve the problem.
* **Tool:** A discrete function exposed to the Agent (e.g., `run_shell_command`, `write_file`, `search_project`).
* **Story:** A unit of work defining a change (Feature Request).
* **Spec:** A persistent documentation artifact defining the current truth of the system.
## Glossary
* **SDSW:** Story-Driven Spec Workflow.
* **Web Server Binary:** The Rust binary that serves the Vite/React frontend and exposes the WebSocket API.
* **Living Spec:** The collection of Markdown files in `.story_kit/` that define the project.
* **Tool Call:** A structured request from the LLM to execute a specific native function.
This project is a standalone Rust **web server binary** that serves a Vite/React frontend and exposes a **WebSocket API**. The built frontend assets are packaged with the binary (in a `frontend` directory) and served as static files. It functions as an **Agentic Code Assistant** capable of safely executing tools on the host system.
## Core Stack
* **Backend:** Rust (Web Server)
* **MSRV:** Stable (latest)
* **Framework:** Poem HTTP server with WebSocket support for streaming; HTTP APIs should use Poem OpenAPI (Swagger) for non-streaming endpoints.
constSTORY_KIT_SCRIPT_TEST: &str="#!/usr/bin/env bash\nset -euo pipefail\n\n# Add your project's test commands here.\n# Story Kit agents invoke this script as the canonical test runner.\n# Exit 0 on success, non-zero on failure.\necho \"No tests configured\"\n";